// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
// Copyright (C) 2010  Winch Gate Property Limited
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program.  If not, see <http://www.gnu.org/licenses/>.



#ifndef RY_LOOT_HARVEST_STATE_H
#define RY_LOOT_HARVEST_STATE_H

#include "nel/misc/types_nl.h"

namespace LHSTATE
{
	// action nature
	enum TLHState
	{
		NONE = 0,
		LOOTABLE = 1,
		HARVESTABLE = 2,
		LOOTABLE_HARVESTABLE = 3
	};


	/**
	 * get the right action nature the input string
	 * \param str the input string
	 * \return the TLHState associated to this string (NONE if the string cannot be interpreted)
	 */
	TLHState stringToLHState(const std::string &str);


}; // LHSTATE

#endif // RY_LOOT_HARVEST_STATE_H
/* End of loot_harvest_state.h */
